"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."

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Source: The name's Norton. Graham Norton. Interview with Barbara Ellen, www.theguardian.com. November 18, 2007.

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Graham Nelson

Game Designer

Graham Nelson is a prominent figure in interactive fiction, known for his innovative contributions that emphasize truth and freedom in storytelling.

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"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."

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