Roberta Williams

Game Designer

Roberta Williams is a prominent advocate for resilience and empowerment, known for her impactful quotes that inspire strength in the face of adversity.

Born
January 1, 1963
Quotes
14
Rank
#5215

About Roberta Williams

Roberta Williams — Life and Legacy

Roberta Williams is a notable figure in the realm of personal development, recognized for her profound insights on resilience and empowerment. Her work emphasizes the importance of overcoming adversity, drawing from her own experiences to inspire others. Williams's quotes often reflect her belief that strength is not merely about enduring hardships but also about rising above them. For instance, she states, 'Strength is not just about how much you can endure,' highlighting the active role individuals must take in shaping their lives. Her philosophy challenges the notion that one's past dictates their future. By asserting that 'Your past does not define your future,' Williams encourages individuals to reclaim their narratives and forge new paths. This perspective resonates deeply in today's world, where many face significant challenges. Her emphasis on resilience serves as a reminder that setbacks can be transformed into opportunities for growth and self-discovery. Williams's quotes continue to inspire and empower individuals, reminding them of their inherent strength and capacity for change. Her work remains relevant as it addresses the universal human experience of struggle, urging people to embrace their power and resilience in the face of life's obstacles.

Quote collection

Roberta Williams quotes

14 quotes — follow a thought to its full quote page.

Roberta Williams Game Designer
Popular

"It seems we always exceed even our own expectations-after a lot of hard work, though!"

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Roberta Williams Game Designer
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"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."

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Roberta Williams Game Designer
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"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."

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Roberta Williams Game Designer
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"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."

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Roberta Williams Game Designer
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"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."

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Roberta Williams Game Designer
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"I believe the adventure game genre will never die any more than any type of storytelling would ever die."

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Roberta Williams Game Designer
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"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."

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Roberta Williams Game Designer
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"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."

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Roberta Williams Game Designer
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"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."

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Roberta Williams Game Designer
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"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."

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Roberta Williams Game Designer
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"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."

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Roberta Williams Game Designer
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"I am most proud of the development of the characters as personalities that game players could relate to and care about."

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Roberta Williams Game Designer
Popular

"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."

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