"It seems we always exceed even our own expectations-after a lot of hard work, though!"
About Roberta Williams
Roberta Williams — Life and Legacy
Roberta Williams is a notable figure in the realm of personal development, recognized for her profound insights on resilience and empowerment. Her work emphasizes the importance of overcoming adversity, drawing from her own experiences to inspire others. Williams's quotes often reflect her belief that strength is not merely about enduring hardships but also about rising above them. For instance, she states, 'Strength is not just about how much you can endure,' highlighting the active role individuals must take in shaping their lives. Her philosophy challenges the notion that one's past dictates their future. By asserting that 'Your past does not define your future,' Williams encourages individuals to reclaim their narratives and forge new paths. This perspective resonates deeply in today's world, where many face significant challenges. Her emphasis on resilience serves as a reminder that setbacks can be transformed into opportunities for growth and self-discovery. Williams's quotes continue to inspire and empower individuals, reminding them of their inherent strength and capacity for change. Her work remains relevant as it addresses the universal human experience of struggle, urging people to embrace their power and resilience in the face of life's obstacles.
Quote collection
Roberta Williams quotes
14 quotes — follow a thought to its full quote page.
"Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well."
"I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game."
"King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players."
"I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980."
"I believe the adventure game genre will never die any more than any type of storytelling would ever die."
"Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer."
"I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved."
"An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful."
"If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out."
"The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had."
"A good story never dies."
"I am most proud of the development of the characters as personalities that game players could relate to and care about."
"My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore."