David Cage

Game Designer, Writer

David Cage is a French video game designer known for his narrative-driven games like 'Heavy Rain' and 'Detroit: Become Human', which explore complex themes of choice and humanity.

Born
June 28, 1969
Quotes
3
Rank
#822

About David Cage

David Cage — Life and Legacy

David Cage, a prominent figure in interactive storytelling, is best known for his work as the founder of Quantic Dream. His games, particularly 'Heavy Rain' and 'Detroit: Become Human', delve into the intricacies of human emotion and moral choice, challenging players to confront their own values. Cage's philosophy centers on the belief that video games can be a powerful medium for storytelling, capable of evoking deep emotional responses. He famously stated, 'We are all human', highlighting the shared experiences that bind us, regardless of our choices. This perspective is vividly portrayed in 'Detroit: Become Human', where players navigate a world grappling with issues of identity and freedom. Cage's approach not only redefines narrative in gaming but also invites players to reflect on the ethical implications of their decisions. His work continues to resonate, as it pushes the boundaries of how stories can be told and experienced in the digital age.

Quote collection

David Cage quotes

3 quotes — follow a thought to its full quote page.

David Cage Game Designer, Writer
Popular

"In general, I don't like game mechanics, I mean it's the idea you do the same things through different levels. I think, in my mind, it's an ideas I don't really like because I love to do different things and like to see the story moving on and I like to do different things and different scenes, not do the same thing over and over again. If it involves violence at some point fine, if it makes sense in the context. But violence for the sake of violence, it doesn't mean anything to me anymore."

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David Cage Game Designer, Writer
Popular

"I've always felt that 'game over' is a state of failure more for the game designer than from the player."

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David Cage Game Designer, Writer
Popular

"It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.' In an action game, I can get that – why not? It's all about skills. But in a story-driven experience it doesn't make any sense."

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