"It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.' In an action game, I can get that – why not? It's all about skills. But in a story-driven experience it doesn't make any sense."

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Source: No 'game over' in Beyond: Two Souls, but Jodi can die by Jessica Conditt, www.engadget.com. August 22, 2013.

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David Cage

Game Designer, Writer

David Cage is a French video game designer known for his narrative-driven games like 'Heavy Rain' and 'Detroit: Become Human', which explore complex themes of choice and humanity.

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David Cage Game Designer, Writer

"In general, I don't like game mechanics, I mean it's the idea you do the same things through different levels. I think, in my mind, it's an ideas I don't really like because I love to do different things and like to see the story moving on and I like to do different things and different scenes, not do the same thing over and over again. If it involves violence at some point fine, if it makes sense in the context. But violence for the sake of violence, it doesn't mean anything to me anymore."

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