"Today's games are more forgiving in the sense that you can save your game almost anywhere, and get back into the action very quickly, whereas in POP when you died you had to go back to the beginning of the level."
"I've chosen a life that's so different from everybody else's that it cuts me off from them. Practically everybody I know treats me like a guest celebrity. Of course it's my own fault. I feel so damn alone sometimes, I feel like I could just float away into the stratosphere and everybody would stand there looking up at me and not one would haul me back down to earth. No ropes."
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Source: Designing story-based games. www.jordanmechner.com. November 8, 2011.
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