"Today's games are more forgiving in the sense that you can save your game almost anywhere, and get back into the action very quickly, whereas in POP when you died you had to go back to the beginning of the level."
"If you immerse yourself too single-mindedly in your chosen art form whether it's video games, movies, comics or whatever, your work can easily become just a reflection of what others are doing in that field rather than breaking new ground."
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Source: Designing story-based games. www.jordanmechner.com. November 8, 2011.
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