Will Wright

Game Designer

Will Wright is a renowned game designer known for creating influential titles like 'The Sims' and 'SimCity', which revolutionized interactive entertainment.

Born
January 1, 1967
Quotes
24
Rank
#2898

About Will Wright

Will Wright — Life and Legacy

Will Wright is a prominent game designer celebrated for his innovative contributions to the gaming industry, particularly through his creation of 'The Sims' and 'SimCity'. These games not only transformed how players interact with virtual worlds but also challenged conventional narratives in gaming by emphasizing creativity and user-generated content. Wright's core philosophy revolves around the idea that games can serve as powerful tools for exploration and learning. He famously stated, 'The best way to predict the future is to invent it,' highlighting his belief in the proactive role of creativity in shaping our lives. This perspective is reflected in his games, which encourage players to experiment and build their own narratives, fostering a sense of agency and imagination. The impact of Wright's work extends beyond entertainment; it has influenced educational practices and the way we understand complex systems. His emphasis on simulation as a means to explore real-world dynamics has opened new avenues for learning and engagement. Today, his quotes and ideas continue to inspire not only game designers but also educators and innovators, reinforcing the notion that creativity is essential for progress.

Quote collection

Will Wright quotes (page 1 of 2)

24 quotes — follow a thought to its full quote page.

Will Wright Game Designer
Popular

"I find it refreshing to unplug from it for a while. You kind of forget how deeply you get embedded in it."

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Will Wright Game Designer
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"I think the idea of having a game based on reality is compelling right off the bat because everyone has some experience with the subject of the game."

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Will Wright Game Designer
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"Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them."

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Will Wright Game Designer
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"And so from that, I've always been fascinated with the idea that complexity can come out of such simplicity."

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Will Wright Game Designer
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"It's rewarding to be able to change people's perceptions of reality, ... They just see their environment in a different way. They have a kind of different-colored glasses that they can see their world in. To me, that's really cool - when games can change you."

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Will Wright Game Designer
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"Also, after people play these Sim games, it tends to change their perception of the world around them, so they see their city, house or family in a slightly different way after playing."

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Will Wright Game Designer
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"It used to be that you knew your neighbors and maybe your coworkers - the people in your physical vicinity."

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Will Wright Game Designer
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"The big thing is that we have five percent or less of the hardcore players actively entertaining the other ninety-five percent."

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Will Wright Game Designer
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"Players like to know that they've discovered things that even the designers didn't know were in the game."

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Will Wright Game Designer
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"Yes... well, I used to have a pilot's license."

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Will Wright Game Designer
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"A lot of the interesting issues and dynamics within a city occur over things such as socio-economic issues or ethnic issues. But they require a much more elaborate model of human behavior."

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Will Wright Game Designer
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"Somebody asked me what I thought next generation meant and what about the PlayStation 3 was next generation. The only next gen system I've seen is the Wii - the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement."

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Will Wright Game Designer
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"The new generation of consoles has as much power to do the kind of games that we do as the PC does."

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Will Wright Game Designer
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"I'm not saying we purposely introduced bugs or anything, but this is kind of a natural result of any complexities of software... that you can't fully test it."

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Will Wright Game Designer
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"We have spent quite a bit of time considering a good space game, and I can't really say anything at this point, but we are definitely still interested in that area."

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Will Wright Game Designer
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"The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine."

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Will Wright Game Designer
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"In an online community, there's this kind of social economy between the community members. Some people have status because they make cool skins or that's a good website that's visited a lot, but there's no real gameplay there."

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Will Wright Game Designer
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"Television is a very different thing from video games. It's kind of hard for me to compare."

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Will Wright Game Designer
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"And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it's like a treasure hunt, you know."

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